C - Overloading vs Overriding in Inheritance

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Overriding, as far as I can tell, is when two functions have the same name and function return type (void, int, float, etc.) as well as the same parameter numbers and types.

And overloading is when you have two functions with the same name but different parameter numbers/types or different function return types.

However, today in class, I came across the following slide:

enter image description here

Isn't this a little too much? 

Isn't that overriding? 

Because the return type has changed (from void to float) and the fa1() function in the base class had no parameter, but now has a float parameter in the derived class.

Why is this overriding?

Jun 6, 2022 in C++ by Nicholas
• 7,760 points
1,070 views

1 answer to this question.

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In C++, a derived class's method only overrides the base class's method if their declarations match (I say "match," but I'm not sure what the formal term is). 

That is, all arguments must be of the same type, with the same const qualification. 

If there are any mismatches, the derived class's method hides all methods with the same name rather than overriding. 

This is what the "ERROR" in your image is attempting to convey. 

So, in that image, / overrides in a comment is incorrect and misleading.

Yes, many C++ instructors are unaware of these somewhat esoteric details.

Furthermore, if you want to override, your base class's method must be virtual; otherwise, polymorphism will not work. 

We could also say that the derived-class method hides the base-class method if it wasn't virtual. 

The part about hiding, on the other hand, has almost no meaning here; what this term really means is that you're not in charge.

Furthermore, overloading is the presence of multiple methods with the same name but different signatures, as you may have noticed. To be useful, they must all be present in the derived class; otherwise, they will be hidden if the derived class only has one method, fa1, and the other fa1 are in the base. 

There is, however, a syntax sugar that "copies" all fa1 from the base to the derived.

class A
{
public:
    void fa1();
    void fa1(int);
};

class B: public A
{
public:
    using A::fa1;
    void fa1(int, int);
};

...
B b;
b.fa1(); // calls A::fa1()
b.fa1(4); // calls A::fa1(int)
b.fa1(4, 8); // calls B::fa1(int, int)

The section about hiding is rarely, if ever, applicable. 

When overriding, you should tell your compiler about it by using the override keyword. 

The compiler will then verify that your code performs as expected.

class A
{
public:
    virtual void fa1(int) {}
    void fa2(int) {}
};

class B: public A
{
public:
    void fa1(int) override {} // OK
    void fa1() override {} // ERROR: doesn't really override - different signature
    void fa2(int) override {} // ERROR: doesn't really override - not virtual in base
};
answered Jun 7, 2022 by Damon
• 4,960 points

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