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Python programming language stands on the top of the list when it comes to programming languages. One of the many reasons is the excellent library support to build world-class applications. One such library is Kivy in python which is a cross-platform library and is used to build multi-touch applications. We will learn about the various aspects in detail with this Kivy tutorial, the following topics are covered in this blog:
Kivy is a cross-platform, free and open-source python library for creating multi-touch applications with a natural user interface. Kivy runs on supported platforms like windows, OS X, Linux, Raspberry Pi, Android, etc.
It comes under the MIT license is 100 percent free to use. The kivy framework is stable and has a well-documented API.
The graphics engine is built over OpenGL ES2, using a fast and modern pipeline. The toolkit comes with more than 20 widgets and all of them are highly extensible.
The Kivy Architecture Consists of the following:
Core Providers And Input Providers
Graphics
Core
UIX
Modules
Input Events
Widgets And Input Dispatching
Let us take a look at a simple app using Python kivy and a few basic widgets like label and FloatLayout.
In this app, the label will move with multi-touch and you could even resize the label as well.
from kivy.app import App from kivy.uix.scatter import Scatter from kivy.uix.label import Label from kivy.uix.floatlayout import FloatLayout class SimpleApp(App): def build(self): f = FloatLayout() s = Scatter() l = Label(text="Edureka!", font_size=150) f.add_widget(s) s.add_widget(l) return f if __name__ == "__main__": SimpleApp().run()
Let us take a look at various kivy widgets. The kivy widgets can be categorized in the following manner.
UX Widgets
Layouts
Complex UX Widgets
Behavior Widgets
Screen Manager
Label
Button
Checkbox
Image
Slider
Progress Bar
Text Input
Toggle Button
Switch
Video
Label
The label widget is used for rendering text. It supports both ascii and unicode strings. Here is a simple example to show how we can use label widget in our application.
from kivy.app import App from kivy.uix.label import Label class SimpleApp(App): def build(self): l = Label(text="Edureka!",font_size=150) return l if __name__ == "__main__": SimpleApp().run()
Output:
Button
The button is a label with actions that get triggered when a button is pressed. To configure a button, the same settings are used as that of a label. Here is a simple example to show the button widget. It changes state when clicked, and we can even add properties or bind some actions to the button as well.
from kivy.app import App from kivy.uix.button import Button class SimpleApp(App): def build(self): def a(instance,value): print("welcome to edureka") btn = Button(text="Edureka!",font_size=150) btn.bind(state=a) return btn if __name__ == "__main__": SimpleApp().run()
Output:
A Checkbox is a two-state button, that can be checked or unchecked. Here is a small example to show how we can use checkbox in a kivy application.
from kivy.app import App from kivy.uix.checkbox import CheckBox class SimpleApp(App): def build(self): def on_checkbox_active(checkbox, value): if value: print('The checkbox', checkbox, 'is active') else: print('The checkbox', checkbox, 'is inactive') checkbox = CheckBox() checkbox.bind(active=on_checkbox_active) return checkbox if __name__ == "__main__": SimpleApp().run()
Output:
Image
This widget is used to display an image. When you run this program, it will show an image in the application.
from kivy.app import App from kivy.uix.image import Image class SimpleApp(App): def build(self): img = Image(source="logo.png") return img if __name__ == "__main__": SimpleApp().run()
Output:
Slider
The slider widget supports horizontal and vertical orientations and is used as a scrollbar. Here is a simple example to show a slider in a kivy application.
from kivy.app import App from kivy.uix.slider import Slider class SimpleApp(App): def build(self): slide = Slider(orientation='vertical', value_track=True, value_track_color=(1,0,0,1)) return slide if __name__ == "__main__": SimpleApp().run()
Output:
Progress Bar
It is used to track the progress of any task. Here is a simple example to show how we use a progress bar in a kivy application.
from kivy.app import App from kivy.uix.progressbar import ProgressBar class SimpleApp(App): def build(self): Progress = ProgressBar(max=1000) Progress.value = 650 return Progress if __name__ == "__main__": SimpleApp().run()
Output:
Text Input
It provides a box for editable plain text.
from kivy.app import App from kivy.uix.textinput import TextInput class SimpleApp(App): def build(self): t = TextInput(font_size=150) return t if __name__ == "__main__": SimpleApp().run()
Output:
It acts like a checkbox when you touch or click it, the state toggles. Here is an example to show a toggle button in a kivy application. When you click on the toggle button, it changes state from “normal” to “down”.
from kivy.app import App from kivy.uix.togglebutton import ToggleButton from kivy.uix.floatlayout import FloatLayout class SimpleApp(App): def build(self): b = ToggleButton(text="python", border=(26,26,26,26), font_size=200) return b if __name__ == "__main__": SimpleApp().run()
Output:
Switch
It is just like a mechanical switch either on or off. Here is a simple example to show how it is used in a kivy application.
from kivy.app import App from kivy.uix.switch import Switch class SimpleApp(App): def build(self): s = Switch(active=True) return s if __name__ == "__main__": SimpleApp().run()
Output:
Video
It is used to display video files or streams. Here is a simple example to show how it works in a kivy app.
from kivy.app import App from kivy.uix.video import Video class SimpleApp(App): def build(self): s = Video(source="abc.mp4", play=True) return s if __name__ == "__main__": SimpleApp().run()
Output: It will play the video given in the file link.
A layout widget does no rendering but just acts as a trigger that arranges its children in a specific way
Anchor Layout
Box Layout
Float Layout
Grid Layout
PageLayout
Relative Layout
Scatter Layout
Stack Layout
It aligns the child widgets to a border(left, right, up, down) or center. Here is a simple example to show how anchor layout is used in a kivy application when the anchor is set to center position, we can set it to different positions like bottom-left, bottom-up, etc.
from kivy.app import App from kivy.uix.button import Button from kivy.uix.anchorlayout import AnchorLayout class SimpleApp(App): def build(self): layout = AnchorLayout( anchor_x='center', anchor_y='center') btn = Button(text='Hello World') layout.add_widget(btn) return layout if __name__ == "__main__": SimpleApp().run()
Output:
Box Layout
It arranges the child widgets in horizontal or vertical boxes. In the example, the box layout stores the widgets in the two boxes as shown below.
from kivy.app import App from kivy.uix.button import Button from kivy.uix.boxlayout import BoxLayout class SimpleApp(App): def build(self): layout = BoxLayout(orientation='vertical') btn = Button(text='Hello World') btn1 = Button(text="Welcome to edureka") layout.add_widget(btn) layout.add_widget((btn1)) return layout if __name__ == "__main__": SimpleApp().run()
Output:
Float Layout
It honors the size_hint and pos_hint properties of its child widgets.
from kivy.app import App from kivy.uix.scatter import Scatter from kivy.uix.label import Label from kivy.uix.floatlayout import FloatLayout class SimpleApp(App): def build(self): f = FloatLayout() s = Scatter() l = Label(text="Edureka!", font_size=150) f.add_widget(s) s.add_widget(l) return f if __name__ == "__main__": SimpleApp().run()
Output:
Grid Layout
It arranges the child widgets in a box.
from kivy.app import App from kivy.uix.button import Button from kivy.uix.gridlayout import GridLayout class SimpleApp(App): def build(self): layout = GridLayout(cols=2) layout.add_widget(Button(text='hello')) layout.add_widget(Button(text='world')) layout.add_widget(Button(text='welcome to')) layout.add_widget(Button(text='edureka')) return layout if __name__ == "__main__": SimpleApp().run()
Output:
Page Layout
It is used to create a multi-page layout.
from kivy.app import App from kivy.uix.button import Button from kivy.uix.pagelayout import PageLayout class SimpleApp(App): def build(self): layout = PageLayout() layout.add_widget(Button(text='hello',background_color=(1,0,0,1))) layout.add_widget(Button(text='world',background_color=(0,1,0,1))) layout.add_widget(Button(text='welcome to',background_color=(1,1,1,1))) layout.add_widget(Button(text='edureka',background_color=(0,1,1,1))) return layout if __name__ == "__main__": SimpleApp().run()
Output:
Relative Layout
It allows you to set relative coordinates for child widgets.
from kivy.app import App from kivy.uix.relativelayout import RelativeLayout from kivy.uix.boxlayout import BoxLayout from kivy.uix.button import Button from kivy.uix.label import Label from kivy.lang import Builder res = Builder.load_string('''BoxLayout: Label: text: 'Left' Button: text: 'Middle' on_touch_down: print('Middle: {}'.format(args[1].pos)) RelativeLayout: on_touch_down: print('Relative: {}'.format(args[1].pos)) Button: text: 'Right' on_touch_down: print('Right: {}'.format(args[1].pos))''') class SimpleApp(App): def build(self): return res if __name__ == "__main__": SimpleApp().run()
We have used the KV language approach in this program, it will be covered later on in the session.
Output:
Scatter Layout
It is implemented as a float layout inside a scatter. You can reposition the widgets using the scatter layout.
from kivy.app import App from kivy.uix.scatterlayout import ScatterLayout from kivy.uix.label import Label class SimpleApp(App): def build(self): s = ScatterLayout() l = Label(text='edureka') s.add_widget(l) return s if __name__ == "__main__": SimpleApp().run()
Output:
Stack Layout
It arranges the widgets horizontally or vertically and as many as it can fit.
from kivy.app import App from kivy.uix.stacklayout import StackLayout from kivy.uix.button import Button class SimpleApp(App): def build(self): root = StackLayout() for i in range(25): btn = Button(text=str(i), width=100 + i * 5, size_hint=(None, 0.15)) root.add_widget(btn) return root if __name__ == "__main__": SimpleApp().run()
Output:
Now that we are done with layouts, let’s take a look at the Behavior widgets in Kivy.
Behavior Widgets
These widgets do no rendering but act on the graphics instructions or interaction (touch) behavior of their children.
Scatter
Stencil View
Scatter
Scatter is used to build interactive widgets that can be rotated, scaled with two or more fingers on a multitouch system.
from kivy.app import App from kivy.uix.scatter import Scatter from kivy.uix.image import Image class SimpleApp(App): def build(self): s = Scatter() s.add_widget(Image(source="logo.png")) return s if __name__ == "__main__": SimpleApp().run()
Output:
Stencil View
Stencil view limits the drawing of the child widgets to a stencilview’s bounding box. In the example, we are using a simple label widget. The stencil view is best used when we are drawing in canvas and it limits the activities to a limited area in the application rather than the whole window.
from kivy.app import App from kivy.uix.stencilview import StencilView from kivy.uix.label import Label from kivy.uix.scatter import Scatter class SimpleApp(App): def build(self): s = StencilView() sc = Scatter() s.add_widget(sc) sc.add_widget(Label(text='edureka')) return s if __name__ == "__main__": SimpleApp().run()
Output:
It is a widget that is used to manage multiple screens for your application. It uses a transition base to switch from one screen to the other.
from kivy.app import App from kivy.base import runTouchApp from kivy.lang import Builder from kivy.properties import ListProperty from kivy.uix.boxlayout import BoxLayout from kivy.uix.screenmanager import ScreenManager, Screen, FadeTransition import time import random class FirstScreen(Screen): pass class SecondScreen(Screen): pass class ColourScreen(Screen): colour = ListProperty([1., 0., 0., 1.]) class MyScreenManager(ScreenManager): def new_colour_screen(self): name = str(time.time()) s = ColourScreen(name=name, colour=[random.random() for _ in range(3)] + [1]) self.add_widget(s) self.current = name root_widget = Builder.load_string(''' #:import FadeTransition kivy.uix.screenmanager.FadeTransition MyScreenManager: transition: FadeTransition() FirstScreen: SecondScreen: <FirstScreen>: name: 'first' BoxLayout: orientation: 'vertical' Label: text: 'first screen!' font_size: 30 Image: source: 'logo.png' allow_stretch: False keep_ratio: False BoxLayout: Button: text: 'goto second screen' font_size: 30 on_release: app.root.current = 'second' Button: text: 'get random colour screen' font_size: 30 on_release: app.root.new_colour_screen() <SecondScreen>: name: 'second' BoxLayout: orientation: 'vertical' Label: text: 'second screen!' font_size: 30 Image: source: 'logo1.jpg' allow_stretch: False keep_ratio: False BoxLayout: Button: text: 'goto first screen' font_size: 30 on_release: app.root.current = 'first' Button: text: 'get random colour screen' font_size: 30 on_release: app.root.new_colour_screen() <ColourScreen>: BoxLayout: orientation: 'vertical' Label: text: 'colour {:.2},{:.2},{:.2} screen'.format(*root.colour[:3]) font_size: 30 Widget: canvas: Color: rgba: root.colour Ellipse: pos: self.pos size: self.size BoxLayout: Button: text: 'goto first screen' font_size: 30 on_release: app.root.current = 'first' Button: text: 'get random colour screen' font_size: 30 on_release: app.root.new_colour_screen() ''') class ScreenManagerApp(App): def build(self): return root_widget ScreenManagerApp().run()
Let us take a look at a rather interesting example, where we are going to bind the interaction of two widgets together using the bind method.
from kivy.app import App from kivy.uix.scatter import Scatter from kivy.uix.label import Label from kivy.uix.floatlayout import FloatLayout from kivy.uix.boxlayout import BoxLayout from kivy.uix.textinput import TextInput class SimpleApp(App): def build(self): b = BoxLayout(orientation="vertical") t = TextInput(font_size=100,text="default",size_hint_y=None, height=100) f = FloatLayout() s = Scatter() l = Label(text="default", font_size=150) t.bind(text=l.setter("text")) f.add_widget(s) s.add_widget(l) b.add_widget(t) b.add_widget(f) return b if __name__ == "__main__": SimpleApp().run()
As our application grows more complex, it becomes difficult to maintain the construction of widget tress and explicit declaration of bindings. To overcome these shortcomings, kv language is an alternative, also known as kivy language or kvlang.
kv language allows you to create the widget tree in a declarative manner, it allows very fast prototypes and agile changes to the UI. It also helps by separating the logic of the application from the user interface.
How To Load KV File?
There are two ways you can follow to load the kv file in your application.
By Name Convention – The kivy looks for the file with the same name as your app starting with the lowercase letter minus “app” if it is there in the name of your app.
SimpleApp - simple.kv
If this defines a root widget, it will be added to the widget tree as the base of the application.
Builder – You can directly tell kivy to load the kv file using the Builder.
Builder.load_file("filename.kv") #or Builder.load_string(''' ''') #you can directly put your kv file as string using this approach.
KV Language Rules
The root is declared by declaring the class of your root widget
Widget:
A class rule declared by the name of the widget class between < > defines the appearance and behavior of the instance of that class
<Widget>:
There are three specific keywords for the KV language.
app: Refers to the instance of the app
root: It refers to the base widget or root widget
self: Refers to the current widget
Let us take a simple example to understand how we use the KV language in our application.
from kivy.app import App from kivy.uix.scatter import Scatter from kivy.uix.label import Label from kivy.uix.floatlayout import FloatLayout from kivy.uix.textinput import TextInput from kivy.uix.boxlayout import BoxLayout class ScatterTextWidget(BoxLayout): pass class SimpleApp(App): def build(self): return ScatterTextWidget() if __name__ == "__main__": SimpleApp().run()
.KV File
<ScatterTextWidget>: orientation: 'vertical' TextInput: id: my_textinput font_size: 150 size_hint_y: None height: 200 text: 'default' FloatLayout: Scatter: Label: text: my_textinput.text font_size: 150
Python and kivy language makes it a lot easier for any developer to write readable code for any application, and it gets less complex in defining the properties and bindings for various widgets as well.
Let us try to mix python and kivy language in the following example.
from kivy.app import App from kivy.uix.scatter import Scatter from kivy.uix.label import Label from kivy.uix.floatlayout import FloatLayout from kivy.uix.textinput import TextInput from kivy.uix.boxlayout import BoxLayout import random class Text(BoxLayout): def change_label_colour(self, *args): colour = [random.random() for i in range(3)] + [1] label = self.ids['my_label'] label.color = colour class SimpleApp(App): def build(self): return Text() if __name__ == "__main__": SimpleApp().run()
.KV File
#:import color random <Text>: orientation: 'vertical' TextInput: id: my_textinput font_size: 150 size_hint_y: None height: 200 text: 'default' on_text: my_label.color = [color.random() for i in range(3)] + [1] FloatLayout: Scatter: Label: id: my_label text: my_textinput.text font_size: 150
Properties are an easier way to define events and bind them together. There are different types of properties to describe the type of data that you want to handle.
How to Declare a Property?
We must declare the properties at the class level. Here is a simple example to show how we can use properties in an application.
from kivy.app import App from kivy.uix.widget import Widget from kivy.uix.button import Button from kivy.uix.boxlayout import BoxLayout from kivy.properties import ListProperty class RootWidget(BoxLayout): def __init__(self, **kwargs): super(RootWidget, self).__init__(**kwargs) self.add_widget(Button(text='btn 1')) cb = CustomBtn() cb.bind(pressed=self.btn_pressed) self.add_widget(cb) self.add_widget(Button(text='btn 2')) def btn_pressed(self, instance, pos): print('pos: printed from root widget: {pos}'.format(pos=pos)) class CustomBtn(Widget): pressed = ListProperty([0, 0]) def on_touch_down(self, touch): if self.collide_point(*touch.pos): self.pressed = touch.pos # we consumed the touch. return False here to propagate # the touch further to the children. return True return super(CustomBtn, self).on_touch_down(touch) def on_pressed(self, instance, pos): print('pressed at {pos}'.format(pos=pos)) class TestApp(App): def build(self): return RootWidget() if __name__ == '__main__': TestApp().run()
Our CustomBtn has no visual representation and thus appears black. You can touch/click on the black area to see the output on your console.
We can add animations in a kivy application using the animation or animationTransition to animate widget properties. In the example, the rectangle moves to a random location with each click on the rectangle.
from kivy.base import runTouchApp from kivy.lang import Builder from kivy.uix.widget import Widget from kivy.animation import Animation from kivy.core.window import Window from random import random Builder.load_string(''' <Root>: ARect: pos: 500, 300 <ARect>: canvas: Color: rgba: 0, 0, 1, 1 Rectangle: pos: self.pos size: self.size ''') class Root(Widget): pass class ARect(Widget): def circle_pos(self): Animation.cancel_all(self) random_x = random() * (Window.width - self.width) random_y = random() * (Window.height - self.height) anim = Animation(x=random_x, y=random_y, duration=4, t='out_elastic') anim.start(self) def on_touch_down(self, touch): if self.collide_point(*touch.pos): self.circle_pos() runTouchApp(Root())
A setting panel in kivy basically provides various options that we can choose from to configure the application. The following example shows a button which opens the setting panel after release.
from kivy.app import App from kivy.lang import Builder from kivy.uix.boxlayout import BoxLayout Builder.load_string(''' <Interface>: orientation: 'vertical' Button: text: 'Settings' font_size: 100 on_release: app.open_settings() ''') class Interface(BoxLayout): pass class SettingsApp(App): def build(self): return Interface() SettingsApp().run()
We can use the Buildozer tool to make a standalone fully functional android APK. First of all the dependencies should be taken care of after installing the tool. If you are using kivy on windows, there might be a few redundancies, so it is better to use Linux or any other platform. Instead you can also use a virtual box to make the APK on windows as well.
Following are the steps you need to follow to make a standalone android APK of your kivy application.
The first step after the installation is to make a .spec file using buildozer. This file will contain all the parameters you need while building your application. The following command will create a .spec file with default values.
buildozer init
After you create a .spec file, you need to make a few changes, like title, package name, orientation, version, requirements, etc.
The next step, after you create all the necessary changes to the .spec file is to build your APK. The following command will make a android APK in a build mode.
buildozer android debug
buildozer android debug deploy
The last argument ‘deploy’, tells buildozer to automatically install the APK on your device when the build process is over.
This brings us to the end of this article where we have learned how we can make multi-touch applications using python’s kivy library. I hope you are clear with all that has been shared with you in this tutorial.
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