React JS Training Course Online
- 21k Enrolled Learners
- Weekend
- Live Class
“Flutter – the ultimate toolkit for creating visually stunning and highly performant mobile applications.” Flutter uses one code base for multiple mobile platforms want to know more about flutter then you have come to the right place. Hi everyone, I welcome you all to explore flutter in this session on the flutter tutorial with the following topics:
Flutter, a mobile application development framework developed by Google, is open-source and enables developers to create high-performance, cross-platform mobile applications for iOS, Android, and the web using a single codebase. The framework uses the Dart programming language, also developed by Google, and provides a wide range of customizable widgets and tools for building beautiful and responsive user interfaces.
The hot reload feature of Flutter is a significant advantage, allowing developers to instantly see the changes they make to their code reflected in the app without restarting it. This speeds up the development process and makes it easier to iterate on designs and features.
Flutter’s architecture is based on widgets, the fundamental building blocks of the user interface, which can be combined and nested to create complex UI elements. Widgets can also be animated and customized to produce visually stunning effects. Additionally, Flutter includes APIs for working with networking, databases, and other system-level services.
Flutter’s performance is another advantage, as it uses its own rendering engine to deliver high frame rates and smooth animations, even on less powerful devices. The framework has a smaller footprint than some other frameworks, resulting in smaller and faster-to-download-and-install apps.
Flutter has gained popularity among developers and has been utilized in various industries, including finance, healthcare, education, and gaming. Companies such as Alibaba, Tencent, and BMW have also employed Flutter to build their apps.
Why use Flutter?
Flutter is a popular open-source UI development framework created by Google, that allows developers to build high-performance, visually appealing mobile apps for Android, iOS, and web platforms using a single codebase.
Some reasons why developers choose to use Flutter:
Flutter is a great option for developers who want to build beautiful, fast, and responsive mobile apps for multiple platforms using a single codebase.
Setting Up the Development Environment
The comparison table between Flutter and other popular mobile development frameworks:
Feature | Flutter | React Native | NativeScript | Ionic |
Language | Dart | JavaScript | JavaScript | TypeScript |
Platform support | iOS, Android, web, desktop, and embedded | iOS, Android, web | iOS, Android | iOS, Android, web, desktop |
UI Development | Widget tree structure, supports custom rendering and animations | Component-based, with access to native UI components | Component-based, with access to native UI components | Component-based, with access to native UI components |
Performance | Fast, efficient, and highly customizable | Slower than native performance | Slower than native performance | Slower than native performance |
Development speed | Fast development cycles and hot reload for faster iterations | Fast development cycles and hot reload for faster iterations | Fast development cycles and hot reload for faster iterations | Fast development cycles and hot reload for faster iterations |
Community and support | Growing community and extensive documentation | Large community with active contributors | Growing community with good documentation | Large community with active contributors |
Learning curve | Easy to learn, especially for developers familiar with object-oriented programming | Steep learning curve for developers without React experience | Moderate learning curve for developers with JavaScript experience | Easy to learn, especially for developers familiar with Angular |
Integration with native code | Supports platform-specific features through plugins | Supports platform-specific features through plugins | Supports platform-specific features through plugins | Supports platform-specific features through plugins |
Please note that this table provides a general comparison between these frameworks and may not cover all the aspects of each framework.
Installing Flutter and the required tools can be done by following these steps:
export PATH="$PATH:[PATH_TO_FLUTTER_DIRECTORY]/flutter/bin"
Make sure to replace [PATH_TO_FLUTTER_DIRECTORY]
with the actual path to the directory where you extracted the Flutter SDK.
flutter doctor
This command will check your environment and display a report of the status of your Flutter installation.
To set up an IDE for Flutter development, follow these steps:
That’s it! You’re now ready to start developing Flutter apps in your IDE.
the steps to create a new Flutter project using Android Studio:
That’s it! You now have a new Flutter project created in Android Studio. You can start building your app by modifying the code in the lib/main.dart
file.
In mobile application development, a widget is a component that displays information or provides a specific functionality on the user interface of a mobile device, such as a smartphone or a tablet. A mobile widget can be a standalone application or a part of a larger application, and it can be placed on the home screen, lock screen, or in the notification area of a mobile device.
Examples of mobile widgets include:
Mobile widgets can be interactive, allowing users to perform certain actions directly from the widget without opening the full app. They can also be customized by the user, such as changing the size, position, or appearance of the widget.
Widgets can be classified as either stateful or stateless, depending on whether or not they can maintain their internal state.
Stateful Widget | Stateless Widget |
Has mutable state | Does not have mutable state |
Can change appearance/behavior based on state | Always appears the same regardless of state |
Rebuilds on state change | Does not rebuild on state change |
Implemented using StatefulWidget class | Implemented using StatelessWidget class |
Used for dynamic content | Used for static content |
A stateful widget is a widget that has mutable state and can change its appearance or behavior based on the state. When the state of a stateful widget changes, the widget rebuilds itself to reflect the new state. For example, a text input field widget would be a stateful widget because it needs to maintain and update the text value entered by the user. A stateful widget is implemented using the StatefulWidget class in Flutter.
On the other hand, a stateless widget is a widget that does not have mutable state and always appears the same way, regardless of the state of the app. A stateless widget is implemented using the StatelessWidget class in Flutter. Examples of stateless widgets include display widgets like text, images, icons, and buttons that don’t change their appearance or behavior based on user input.
Stateful widgets are useful for implementing features that require dynamic user input and real-time updates, such as forms, animations, and scrolling lists. Stateful widgets can be more complex to implement than stateless widgets since they need to manage their own state and update the user interface accordingly.
Stateless widgets, on the other hand, are useful for displaying static content that doesn’t change based on user input. They are simpler to implement than stateful widgets and can be more efficient since they don’t need to rebuild themselves when the app state changes.
Layouts in mobile applications refer to the way that user interface components are arranged on the screen of a mobile device. The layout is critical to the overall look and feel of the application and can greatly affect the user experience. In mobile application development, different types of layouts are used depending on the design and functionality of the app.
Here are some common layouts used in mobile app development:
Choosing the right layout for a mobile application depends on the design and functionality of the app. Developers need to consider factors like the size and orientation of the device, the type of content being displayed, and the user experience they want to create. A well-designed layout can greatly enhance the user experience and make the app more user-friendly and intuitive to use.
Find out our Flutter Course in Top Cities
India | Other Countries |
Flutter Training in Chennai | Flutter Course in Australia |
Flutter Course in Bangalore | Flutter Course in Canada |
Flutter Training in Hyderabad | Flutter Course in London |
Mobile application navigation refers to the way users move through different screens, menus, and sections within an app. It is an essential part of mobile app design that helps users to complete tasks and find the content they need quickly and efficiently.
Effective mobile app navigation involves creating an interface that is easy to use and intuitive. Users should be able to access the most important features and content within the app with just a few taps or gestures. The navigation menu should be visible and accessible at all times, making it easy for users to move between different screens or sections of the app.
Mobile app navigation can take many forms, including:
When designing mobile app navigation, it’s important to consider the needs and preferences of your target audience. For example, younger users may be more comfortable with gestures and swipes, while older users may prefer traditional navigation patterns such as tabs and menus.
Overall, effective mobile app navigation is critical to providing a smooth and seamless user experience. By designing an intuitive and easy-to-use interface, you can help users complete tasks and find the content they need quickly and efficiently, leading to a better overall user experience.
Building a Basic Flutter App
Creating a home screen in Flutter involves creating a widget tree that represents the UI of your home screen. Here are the general steps to create a home screen in Flutter:
class MyHomePage extends StatefulWidget { @override _MyHomePageState createState() => _MyHomePageState(); }
class _MyHomePageState extends State<MyHomePage> { @override Widget build(BuildContext context) { return Scaffold( appBar: AppBar( title: Text('My Home Page'), ), body: Container( child: Center( ), ), ), ); } }
Here’s an example of a home screen that displays an image and a button:
class _MyHomePageState extends State<MyHomePage> { @override Widget build(BuildContext context) { return Scaffold( appBar: AppBar( title: Text('My Home Page'), ), body: Container( child: Column( mainAxisAlignment: MainAxisAlignment.center, children: [ Image.asset('assets/images/logo.png'), SizedBox(height: 20), ElevatedButton( onPressed: () {}, child: Text('Get Started'), ), ], ), ), ); } }
In this example, the home screen contains a Column widget that includes an Image widget and an ElevatedButton widget. The mainAxisAlignment property of the Column is set to MainAxisAlignment.center to center the content vertically, and a SizedBox widget is used to add some spacing between the image and the button. The onPressed callback of the button is empty for now, but you can add your own logic to handle user input.
To add widgets and layouts to the home screen in a Flutter app, follow these steps:
body: Column( mainAxisAlignment: MainAxisAlignment.center, children: [ Text('Welcome to my app!'), RaisedButton( child: Text('Press me!'), onPressed: () { // TODO: add button press logic }, ), ], ),
The Column widget arranges its children vertically. In this case, we’re using the mainAxisAlignment property to center the children vertically. The children of the Column widget are two widgets: a Text widget with the welcome message, and a RaisedButton widget with a label and an onPressed callback. The onPressed callback will be called when the button is pressed, and we’ll add some logic to it in the next step.
onPressed: () { Scaffold.of(context).showSnackBar(SnackBar( content: Text('You pressed the button!'), )); },
This code uses the Scaffold.of(context) method to get a reference to the Scaffold widget, and then calls the showSnackBar method to display a Snackbar widget with a message. The context argument is passed to the method to provide the context of the current widget.
body: Column( mainAxisAlignment: MainAxisAlignment.center, children: [ Text('Welcome to my app!'), RaisedButton( child: Text('Press me!'), onPressed: () { Scaffold.of(context).showSnackBar(SnackBar( content: Text('You pressed the button!'), )); }, ), Image.asset('assets/images/my_image.png'), ], ),
This code uses the Image.asset constructor to create an Image widget that displays an image from the assets/images directory of the app. Replace “my_image.png” with the actual filename of your image.
When you run the app now, you should see the welcome message, button, and image displayed on the screen. When you press the button, a Snackbar widget should appear with a message.
To implement basic navigation in a Flutter app, follow these steps:
class SecondScreen extends StatefulWidget { @override _SecondScreenState createState() => _SecondScreenState(); }
build
method to return a Scaffold widget with some content:class _SecondScreenState extends State<SecondScreen> { @override Widget build(BuildContext context) { return Scaffold( appBar: AppBar( title: Text('Second Screen'), ), body: Center( child: Text('This is the second screen!'), ), ); } }
This code creates a new screen with an AppBar and a Text widget as the body.
FlatButton( child: Text('Go to second screen'), onPressed: () { Navigator.push( context, MaterialPageRoute(builder: (context) => SecondScreen()), ); }, ),
This code uses the Navigator.push method to navigate to the second screen when the button is pressed. The MaterialPageRoute class creates a new route for the second screen and provides a builder method to create the widget that will be displayed on the screen.
void main() { runApp( MaterialApp( initialRoute: '/', routes: { '/': (context) => HomeScreen(), '/second': (context) => SecondScreen(), }, ), ); }
This code adds a new route for the second screen with a path of ‘/second’. Now, when you call Navigator.push with the SecondScreen widget, Flutter will automatically navigate to the ‘/second’ route and display the SecondScreen widget.
FlatButton( child: Text('Go to second screen'), onPressed: () { Navigator.pushNamed(context, '/second'); }, ),
This code uses the Navigator.pushNamed method to navigate to the second screen using the named route ‘/second’. This is a more convenient way to navigate between screens because you can define all of your routes in one place and refer to them by name.
When you run the app now, you should see the home screen with a button to navigate to the second screen. When you press the button, the app should navigate to the second screen and display its content.
To handle user input in a Flutter app, you can follow these steps:
Flutter is a mobile app development framework that allows developers to build high-performance, native mobile applications for both iOS and Android platforms using a single codebase. One of the key components of building a mobile app is working with data and APIs.
In simple terms, APIs are a way for different applications to communicate with each other. In the context of a mobile app, APIs allow the app to send and receive data from a remote server. This data could be anything from user information to a list of products to display in the app.
Here are the basic steps for working with data and APIs in a Flutter project:
http
or dio
to make the HTTP request and parse the JSON response.In summary, working with data and APIs in a Flutter project involves making HTTP requests to retrieve data, handling the JSON response, displaying the data in your app’s UI, and possibly updating the data on the server. There are many libraries and packages available in Flutter that make working with data and APIs easier, but understanding the basics is key to building a successful mobile app.
Flutter has a vast ecosystem of third-party packages that can be used to add new functionalities and features to your app. These packages can be easily integrated into your project by adding them to the pubspec.yaml
file, which is a configuration file for your app’s dependencies. Once the package is added, you can import it into your code and start using it.
When choosing a third-party package, it’s important to ensure that it is actively maintained, has good documentation, and is compatible with the current version of Flutter that you’re using. Additionally, you should also consider the package’s size and whether it will add unnecessary bloat to your app.
Testing and debugging are critical steps in the development process that help ensure that your app works as expected and is free of bugs and errors. In Flutter, you can test your app using either an emulator or a physical device.
Testing on an emulator or physical device:
Flutter provides emulators for both iOS and Android platforms, which can be used to test your app on different screen sizes, resolutions, and versions of the operating system. When testing on an emulator, it’s important to ensure that the emulator is configured to match the device that you’re targeting, including the screen size, orientation, and pixel density.
In addition to emulators, you can also test your app on a physical device. To do this, you’ll need to connect your device to your computer using a USB cable and enable developer mode on the device. Once the device is connected, you can run your app directly on the device and test its functionality.
Debugging common errors:
Debugging is the process of identifying and fixing errors in your code. In Flutter, you can use the built-in debugging tools to help you identify and fix common errors, such as null pointer exceptions and syntax errors.
Flutter provides a rich set of debugging tools, including the Flutter DevTools, which is a browser-based tool that provides insights into the performance of your app, as well as the Flutter Inspector, which allows you to inspect the widget tree and debug layout issues.
Publishing the App:
Once you’ve tested and debugged your app, it’s time to prepare it for release and publish it to the Google Play Store or Apple App Store. Here’s what you need to do:
Before you can publish your app, you’ll need to ensure that it meets all the requirements of the app store, including the app’s size, user interface, functionality, and content. You’ll also need to generate a signed APK (Android) or IPA (iOS) file, which is a secure version of your app that can be uploaded to the app store.
To publish your app, you’ll need to create a developer account on the Google Play Store or Apple App Store and follow the guidelines for submitting your app. This includes providing metadata such as the app’s name, description, screenshots, and app icon, as well as setting the app’s pricing and distribution options.
Once your app has been submitted, it will undergo a review process to ensure that it meets all the guidelines and policies of the app store. This process can take several days or even weeks, depending on the complexity of your app and the number of submissions that the app store is currently receiving.
This brings us to the end of this blog on what is Flutter. Hope I was able to clearly explain Flutter Tutorial and why you should use it.
If you want to get trained in Flutter and wish to develop interesting UI’s on your own, then check out the best Flutter Course offered by Edureka, Our Flutter Course Syllabus, curated by industry experts that will help you to master its all concepts.
Got a question for us? Please mention it in the comments section and we will get back to you.
edureka.co